Six Flags Discovery Kingdom (SFDK) Discussion Thread

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Angry_Gumball » Sun Jul 08, 2012 10:56 pm

Not to mention that if the restraint system is quite simple (as in just the lapbar, no extra seatbelts), less things for guests to fumble up. I still haven't made it out to SFDK yet but probably should soon. I hear nothing but positive reviews on this coaster!

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby EastCoastn07 » Mon Jul 09, 2012 3:30 am

Double0Kevin wrote:
EastCoastn07 wrote:I'm not sure who your source was that told you that 250 pph was the original expected hourly capacity, but I can tell you that is incorrect.


Pretty amazing that, regardless of the fact you have no background on what my knowledge is, you can without a doubt tell me I'm wrong.


Look, I'm not trying to start an argument with you nor am I doubting your "knowledge", but I am telling you that without a shadow of a doubt that the original expected capacity was never 250 pph.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby JJLehto » Mon Jul 09, 2012 1:10 pm

How is that new coaster btw?
Looks fun, but kinda short?

edit: oh shiiii I thought it just did one loop...it goes back and forth once?
Well that makes the ride a bit longer and better but damn, the capacity must be a nightmare.
Unless they got those ops moving at full speed?
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby coasterfreak101 » Mon Jul 09, 2012 2:02 pm

^Just one short little page jump away:

scooterdoug wrote:The final thing I would like to mention is the dispatch times. I was absolutely shocked at the speed of those dispatches. I had no idea that a Six Flags park could run a ride with such startling efficiency. From the time the train came to a complete stop until the time of the next launch, no more than 45 seconds passed. Ever. Coupling that with the 45 second ride time, that's 12 people moving through the line every 1:30 (I timed several cycles on my phone, it was never more than 1:30 total). That comes out to 40 ride cycles per hour. 40 x 12 = 480pph. I was very impressed at this sort of capacity from a ride that I figured would have a crawling line. I hope that the ride crew can keep this up through out this season, and future ones.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Double0Kevin » Mon Jul 09, 2012 2:09 pm

JJLehto wrote:How is that new coaster btw?
Looks fun, but kinda short?

edit: oh shiiii I thought it just did one loop...it goes back and forth once?
Well that makes the ride a bit longer and better but damn, the capacity must be a nightmare.
Unless they got those ops moving at full speed?



You should read the last 10 pages or so where we've discussed at length the awesomeness of the ride and the surprisingly decent (not great) capacity.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby JJLehto » Mon Jul 09, 2012 2:15 pm

Double0Kevin wrote:
JJLehto wrote:How is that new coaster btw?
Looks fun, but kinda short?

edit: oh shiiii I thought it just did one loop...it goes back and forth once?
Well that makes the ride a bit longer and better but damn, the capacity must be a nightmare.
Unless they got those ops moving at full speed?



You should read the last 10 pages or so where we've discussed at length the awesomeness of the ride and the surprisingly decent (not great) capacity.


This covers both responses to me, I'm a lazy A$$ : P
But fair enough, I should've at least read the previous 4 or 5

Well glad to hear, especially about the load times.
Makes more excited for Cali next year, and especially Discovery Kingdom.
Also found a good POV, looks more forceful than I imagined too!
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby robman » Tue Jul 10, 2012 5:41 pm

How does the park tend to be crowd wise in the middle of the week(Wensday)and is a Flash Pass worth it?

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby skaunit » Tue Jul 10, 2012 6:00 pm

That's a good question. I'm probably heading up Thursday. Hey Robman, wanna hold off and join me? I don't know yet if I am going to have to work or not though, but if I don't I am really hoping to head up to ride the new beast. I'm hoping to get a friend or 2 to tag along, but who knows, I may just go alone if I have to...

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Double0Kevin » Tue Jul 10, 2012 7:44 pm

My past experience is that weekdays are pretty manageable. Not sure what it will be like for Superman, but most rides hover around 30-45 min waits at the worst. I would guess Superman sticks close to an hour, maybe less since that crew knows how to hustle.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby livinandrockin » Wed Jul 11, 2012 3:20 pm

FYI- I went after work on Monday (6pm-ish), wait was no longer than 10-15 min! they were really hustling folks through, getting that capacity up!
This was my first time on ultimate, it was kickin! best part is the backwards launch up the non-inverting loop.

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