Six Flags Discovery Kingdom (SFDK) Discussion Thread

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby sammmmmy » Fri Jun 01, 2012 1:17 pm

This makes me seriously excited to see what Premiers got in store for YOLOcoaster at SFMM. (If it's true its a Premier).
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby jray21 » Fri Jun 01, 2012 1:34 pm

Thanks for the update Charles! Great pictures! I'm definitely going to be there for the opening.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Noobitizer » Fri Jun 01, 2012 7:50 pm

No problem guys! Here is today's update. You can see concrete is in and track work is moving fast!

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No concrete yesterday, today DONE!

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No walls yesterday, today almost DONE!

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Cliffhanger piece

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This was around 12 noon

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Around 6pm

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And non-inverting loop DONE

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Only a few parts to go!

Until next time! :airtimer:

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby bottom_feeder_13 » Fri Jun 01, 2012 8:17 pm

The cliff hanger over that vertical spiral is going to be one freaky moment, the twist looks crazy and almost un-heartlined at the moment as well as if it'll pull some good g's in the pull up.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Angry_Gumball » Fri Jun 01, 2012 8:27 pm

Wow, that really is taking shape fast! That non inverting loop looks pretty crazy and definitely less 'circular' than the concept.

One thing I was wondering... The old Zonga station that will be part of the queue, is the rest of that outside area between the old station and the S:UF station going to have any kind of shade? Also it looks like you'll be going up some steps to wind through some switchbacks, go back down some steps, and back up? Seems kind of awkward to me.

Other than that, this looks like it's going to be pretty sweet. I can't wait to see the completed circuit and some testing action!
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby UrbanLegend » Fri Jun 01, 2012 8:40 pm

That non-inverting loop definitely looks crazier now that it's elongated like that! Can't wait to get out to NorCal again.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby australianalex » Fri Jun 01, 2012 9:10 pm

Is it actually possible for them to get this ride completed AND tested in under 3 weeks?

Anyway it's shaping up well and looks awesome! I thought it looked kind of "meh" in the concept art for some reason, but now that it's actually being built it looks awesome.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Noobitizer » Fri Jun 01, 2012 9:18 pm

Angry_Gumball wrote:Wow, that really is taking shape fast! That non inverting loop looks pretty crazy and definitely less 'circular' than the concept.

One thing I was wondering... The old Zonga station that will be part of the queue, is the rest of that outside area between the old station and the S:UF station going to have any kind of shade? Also it looks like you'll be going up some steps to wind through some switchbacks, go back down some steps, and back up? Seems kind of awkward to me.

Other than that, this looks like it's going to be pretty sweet. I can't wait to see the completed circuit and some testing action!


We will be using the old queue so yes it will be just as you described. Beyond that we still have some surprises up our sleeves, so you will just have to wait and see :lol:

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby KDCOASTERFAN » Fri Jun 01, 2012 9:19 pm

Angry_Gumball wrote:I kind of like that...noodles holding us in! Sounds less restraining and more noodley! You can still apparently still type 'jeeps' and 'restraint' however.


Sounds good for lapbars on woodies but what about OTSR's?

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby chickenbowl » Fri Jun 01, 2012 9:22 pm

Very cool pictures! Love the updates, and yeah, now that they've made progress on the station, the track work is picking up. I can't decide whether I should make the trip up there this year or next once CGAs supposed coaster opens... hmmm.

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