Six Flags Discovery Kingdom (SFDK) Discussion Thread

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Double0Kevin » Tue May 08, 2012 11:50 pm

Mechanic wrote:A relatively low-to-the-ground multiple launch type coaster, perhaps along the lines of the new Manta at Sea World San Diego, could certainly stay within the height limit toward the backside of the park. A moderately thrilling family attraction of that sort in that area would be sure to be a crowd pleaser. That said, I'm fairly sure that a more likely area for an addition of that sort would be the hill behind Boomerang and Tasmanian Devil that is currently home to the dormant 3D theatre. There were some rumblings a while back about future plans for a coaster being added to that hill, but I haven't heard any more about it. In fact, hasn't there been talk about adding some sort of walk-through animal attraction to that area since then?


A low launched coaster would work in respect to the height limit, but I doubt the park would even bother trying since it's almost guaranteed that they would be met with strong opposition from the neighbors across the lake. When the park had Shoreline Express, the operators weren't allowed to use the train's whistle except in emergency situations because the neighbors complained about the noise. They also wanted the park to ban screaming on Jambo at one point.

As for Dino Hill, the only rumor I've ever heard for that hill was the Log flume that was planned for 2001 that eventually was canceled. The concept art for that thing was so awesome, it easily would have been one of the coolest water rides ever built outside of Disney. There was also a very short lived idea of relocating a coaster from another park to the back side of the hill where the warehouses are, but instead SF decided to paint the loop yellow and send it elsewhere... I'll let you guys do the math.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby RAWKIN_coaster38 » Wed May 09, 2012 12:49 pm

gromithere wrote:Just curious what makes you think those flat rides are "weird?" :b I actually really like them as far as flat rides go. The fact that they are covered earns extra points for me in the summer.

Weird because I always thought they were kinda random. I always forget they even exist and I've met other people who didn't know about them, but there always seems to be people in line. :?r

BTW, at BAB I think they said the height restriction closer to the lake was around 50', so technically they could build something decent while keeping with that, I just don't think they will for the reasons Double0Kevin stated.

Double0Kevin wrote:As for Dino Hill, the only rumor I've ever heard for that hill was the Log flume that was planned for 2001 that eventually was canceled. The concept art for that thing was so awesome, it easily would have been one of the coolest water rides ever built outside of Disney. There was also a very short lived idea of relocating a coaster from another park to the back side of the hill where the warehouses are, but instead SF decided to paint the loop yellow and send it elsewhere... I'll let you guys do the math.

That sounds so cool! Why was the log flume cancelled? Wow 2001 was well before the 3D theater even closed. I'm not good with dates, but wasn't Dinosphere still playing at that time?

I'm not picking up on the yellow loop allusion. Which coaster?

So you're saying there are no plans for the hill, or none you can divulge? :P
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby simaticable » Wed May 09, 2012 12:52 pm

^I'm sure he was talking about Chang before the Green Lantern retheme.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Andrewoplis » Wed May 09, 2012 10:04 pm

Double0Kevin wrote: There was also a very short lived idea of relocating a coaster from another park to the back side of the hill where the warehouses are, but instead SF decided to paint the loop yellow and send it elsewhere... I'll let you guys do the math.


Would Chang even fit there? I know it was just a rumor, but it seems like a really tight squeeze.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby XYZ » Thu May 10, 2012 6:57 am

Andrewoplis wrote:
Double0Kevin wrote: There was also a very short lived idea of relocating a coaster from another park to the back side of the hill where the warehouses are, but instead SF decided to paint the loop yellow and send it elsewhere... I'll let you guys do the math.


Would Chang even fit there? I know it was just a rumor, but it seems like a really tight squeeze.


I got the virtualbirdseye images of SFDK & SFKK and I believe there are the same size as the space Chang takes up is about the same space as Medusa. Chang could be built in SFDK, but it would cause massive amounts of cash in leveling lands and re-doing the warehouses in the back.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby scooterdoug » Thu May 10, 2012 9:37 am

Well, it looks like there is more progress on the station. I'm guessing that work on the rest of the coaster is halted until the station is complete (or mostly complete), as it would be difficult to access that particular area in the middle of such a dense support structure. Hopefully they'll be done soon and we can see some track going up before too long.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Rollercoaster Rider » Thu May 10, 2012 10:33 am

simaticable wrote:^I'm sure he was talking about Chang before the Green Lantern retheme.



I thought he was talking about Batman- The Escape at the Former Astroworld. They repainted that loop yellow.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Double0Kevin » Fri May 11, 2012 8:16 pm

XYZ wrote:I got the virtualbirdseye images of SFDK & SFKK and I believe there are the same size as the space Chang takes up is about the same space as Medusa. Chang could be built in SFDK, but it would cause massive amounts of cash in leveling lands and re-doing the warehouses in the back.


1. I didn't mean to start a huge debate of this, it was only a short lived RUMOR. Don't invest too much into it.

2. Chang is not the same size as Medusa even if they have similar stats. There footprints are pretty different. Also, ground work would have been relatively light. Biggest things would be removing and replacing the warehouses elsewhere. But again this was a split second rumor that was gone almost as quickly as it came up, nothing went far with it.

RAWKIN_coaster38 wrote:That sounds so cool! Why was the log flume cancelled? Wow 2001 was well before the 3D theater even closed. I'm not good with dates, but wasn't Dinosphere still playing at that time?

So you're saying there are no plans for the hill, or none you can divulge? :P


The log flume didn't call for the removal of Dino. It snaked it's way between Boomerang and Taz Devil. It also would have called for the removal of Jungle Theater and mods to the Elephant enclosure. It had under water clear tubes through alligator and hippo exhibits as well as above water sections past elephants and flamingos. Guests would have been able to walk back to see the animal exhibits as well. I believe it was a corporate cancellation due to budget. I'm not totally sure but based off the artwork I saw I would have ball parked the ride at around 15-20 million when you add in the animal enclosures and what not. I think they had named it River Wild.

As for current plans, I don't really keep in touch with anyone at the park anymore so I honestly have no clue on whats planned now-a-days. If something is planned up there, I don't know anything about it.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby orangeblue » Fri May 11, 2012 8:25 pm

Sorry if this has been discussed before, but how is this coaster going to handle capacity? Twelve riders per train, launching every 3 minutes or so (a lenient estimate) would have terrible hourly capacity. It's so low that it seems like it would have to be an up-charge attraction just to be viable (or else face 5+ hour lines).

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby XYZ » Fri May 11, 2012 8:31 pm

orangeblue wrote:Sorry if this has been discussed before, but how is this coaster going to handle capacity? Twelve riders per train, launching every 3 minutes or so (a lenient estimate) would have terrible hourly capacity. It's so low that it seems like it would have to be an up-charge attraction just to be viable (or else face 5+ hour lines).


This thread "wasted" about 20 pages on discussion on how there is horrible capacity. Will there be very long lines? Yes. Really, I see Superman as the coaster to go on first when visiting SFDK.
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