The park (or rather Six Flags) is going to go with what's more profitable, being an upcharge attraction. I'm sure those go-karts are always being used throughout the day. Atleast CGA's karts are always in use when I walk by them. In the end, every little bit of money raked in being souvenirs, food, admission, virtual queue systems, or pay-per-ride all adds up, thus the park being profitable.
Figure it this way: say that the karts are $7 per rider, multiply that by the amount of cars/riders, then multiply by the number of cycles done. I don't know the amount of cars the attraction has, neither do I know how many cycles they average but I can imagine a good chunk of money made in a day.
Check out the CGA Insider Blog! - Updated 5/1/13 - GOLD STRIKER REVIEW!
| RCT3 Projects: SFDK CGA
Playstation Network ID: wdanjou | Wii U: AngryGumball | 3DS code: 4124-5026-1388 |
Credit Count: 62 (54 steel, 8 wood) | Favorite Steel: Flight Deck (CGA), Superman Ultimate Flight (SFDK) | Favorite Wood: Gold Striker (CGA)| Favorite Flat: Flying Scooters | Gold Striker Lap Count: 52
Next park visit: CGA 5/26/13 • Previous visit: CGA 5/11/13