netdvn wrote:Isn't that the whole point of a prototype? You're not gonna have an extreme coaster that does incredible elements and intense transitions the first time around unless that's your goal.
Rides like Colossos, X2 and Xcelerator all prove that you CAN have a prototype that is also extreme. And really, Alton Towers' own Oblivion kind of proves that to. But you're right, if that's not your goal, that's not your goal. But there are plenty of examples out there where the prototype absolutely DID deliver on high thrills and "wow factor."
On top of that, I'm pretty sure Alton can't build massive I305-sized projects due to height restrictions so they use prototype coasters like Oblivion, Air, and Thirteen to draw crowds in.
And arguably, Oblivion and Air are the lowest ranked in their class by roller coaster enthusiasts. However, having said that, they do draw HUGE crowds and are favorites at the park.
Not trying to say you're right or wrong with your statements, just wanting to make sure you're looking at this from both sides of the coin.