Six Flags Great Adventure (SFGAdv) Discussion Thread

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby XYZ » Tue Apr 03, 2012 8:49 pm

Sky Screamer looks really nice with Big Wheel.

B&MIntaminGCI wrote:That doesn't look like it's taller than Nitro at all... Maybe because there's nothing to compare it too, but it only looks about as tall as Bizarro if even.


It's definitely 200'+ just by looking at it. Also, coasters look much more massive than a tall flat ride.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby schotj » Tue Apr 03, 2012 9:00 pm

Nozzy wrote:Neither Freeze had such incidents (as far as I know anyway) that closed them entire seasons. Think about it- they had a season ending accident, made new track to fix it, and it failed. Why spend more money to try to get it up again if that might not even work, especially when Kingda Ka had been having plenty of its own issues that needed constant attention?

It was a great ride and it's a shame it had to be removed, and I don't think the park wanted to- it had a Flashpass Entrance built that I don't believe was ever even used! Unfortunately, it was just too much to keep fixing.


I understand that, but why did this particular ride have issues if neither of the Mr. Freeze's did? Weren't they fairly similar rides technology-wise?

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterfreak101 » Tue Apr 03, 2012 9:09 pm

^Like someone said, the Mr. Freeze clones opened years later, which gave Premier time to work on their LIM systems. Also, running two LIM coasters simultaneously, or even alternating, is a HUGE energy consumer. There's a reason why these electromagnetically-launched coasters have their own generators. From ultimaterollercoaster.com, about Wicked Twister at Cedar Point:

But LIMs come with some unique requirements and Cedar Point has to install a dedicated 34,000-volt power line that stretches four miles for one purpose: to power the coaster. With all this juice Wicked Twister's train will reach a speed of 72 mph in just 2.5 seconds. And that's wicked fast!

"We're using such a massive jolt of electricity to operate Wicked Twister that it would be enough to power 550 average-sized homes," said Monty Jasper, vice president of maintenance and construction at Cedar Point.


Now imagine launching two of them, for a while at the same exact time. You can see why the park couldn't handle them, right? And I'm sure the system's problems all stemmed from the power overuse.

And then on top of it you have the problem of the forces in the barrel rolls. I never got to ride them myself, or the ride at all - I only got to see it being taken down. But I have to imagine that hitting a roll like that, especially backwards when your body isn't expecting it, stresses both the body and the trains pretty hard.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby CoasterPrince » Wed Apr 04, 2012 5:22 am

Skyscreamer looks AMAZING! Perfect Flat for the park! Are the words "Six Flags" atop the structure going to be lit or no?

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby deguy123 » Wed Apr 04, 2012 7:37 am

I'm really glad they decided to add some flats back in the park and hopefully that means a new coaster in 2013. Can't wait till Saturday and see the progress plus start the coaster season off right on EL Toro!!
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coastercrazy 9 » Wed Apr 04, 2012 11:46 am

Anybody know about how packed it will be on Friday? Tuesday?
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Parallax » Wed Apr 04, 2012 12:33 pm

coastercrazy 9 wrote:Anybody know about how packed it will be on Friday? Tuesday?


Lemme check the future quick...


Oh geez, looks pretty crowded to me! There will also be a high if 68 degrees and the lines will average about one hour for each ride. Better make sure to buy a flash pass, but hurry because at 1:13 Batman gets stuck on its lift for about 20 minutes.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby schotj » Wed Apr 04, 2012 2:46 pm

coasterfreak101 wrote:^Like someone said, the Mr. Freeze clones opened years later, which gave Premier time to work on their LIM systems. Also, running two LIM coasters simultaneously, or even alternating, is a HUGE energy consumer. There's a reason why these electromagnetically-launched coasters have their own generators. From ultimaterollercoaster.com, about Wicked Twister at Cedar Point:

But LIMs come with some unique requirements and Cedar Point has to install a dedicated 34,000-volt power line that stretches four miles for one purpose: to power the coaster. With all this juice Wicked Twister's train will reach a speed of 72 mph in just 2.5 seconds. And that's wicked fast!

"We're using such a massive jolt of electricity to operate Wicked Twister that it would be enough to power 550 average-sized homes," said Monty Jasper, vice president of maintenance and construction at Cedar Point.


Now imagine launching two of them, for a while at the same exact time. You can see why the park couldn't handle them, right? And I'm sure the system's problems all stemmed from the power overuse.

And then on top of it you have the problem of the forces in the barrel rolls. I never got to ride them myself, or the ride at all - I only got to see it being taken down. But I have to imagine that hitting a roll like that, especially backwards when your body isn't expecting it, stresses both the body and the trains pretty hard.


Yea, all that makes sense, but chiller was broken down even after the Mr. Freeze rides were up and running. My point is, why could those run successfully and this one not? Sure it was older technology, but after dumping so much money into the ride to change the profile of it, why couldn't they update the LIM's as well? Chiller constantly swapped LIM's from one track to another. It seemed like every so often one side would have more and the other less as they switched them around. So how hard would it have been to order new ones? If it was that easy haha......

Power consumption is another issue. If anything, if they could have gotten the ride working properly, they could have just one side open each day and eliminate the need to launch them both at the same time.

I know I'm re-hashing an old issue, but the chiller de-construction never made sense to me

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby 11slataus » Wed Apr 04, 2012 3:21 pm

UrbanLegend wrote:The two Freezes were made after the Chiller, so there was slightly more time to work out the kinks with the LIM systems. Plus I'm sure it didn't help that for a little while they tried to launch both Chiller tracks at once.

The Freeze's opened the same year (1998) as Chiller.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby UrbanLegend » Wed Apr 04, 2012 3:24 pm

11slataus wrote:
UrbanLegend wrote:The two Freezes were made after the Chiller, so there was slightly more time to work out the kinks with the LIM systems. Plus I'm sure it didn't help that for a little while they tried to launch both Chiller tracks at once.

The Freeze's opened the same year (1998) as Chiller.


Chiller was meant to open in 1997, but there were far too many technical problems to keep it running.
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