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Re: Legoland Florida Discussion Thread

PostPosted: Wed Sep 20, 2017 2:39 am
by DILinator
SharkTums wrote:Ugh...when will this VR thing finally die!?!?


:nina: :nina: :nina:

SO, SO, agreed... :x

Re: Legoland Florida Discussion Thread

PostPosted: Wed Sep 20, 2017 12:50 pm
by jedimaster1227
coasterbill wrote:If you ever find yourself saying, "I like Wild Mouse Coasters, my only complaint is that the capacity isn't quite horrendous enough" then this one's for you!


If the load times for Kraken Unleashed are anything to go by (at that coaster has a significantly higher capacity than Project X), this ride's line will increase exponentially... I just wish there was a way to solve for the crazy capacity-killing issues with these VR options. Kraken Unleashed was decent fun but it has made Kraken inaccessible to most guests, especially those not there at opening, and I see this trend taking more rides out in this manner.

Re: Legoland Florida Discussion Thread

PostPosted: Sun Feb 04, 2018 11:47 pm
by robbalvey
Put the Pedal to the Plastic When The Great LEGO® Race Opens March 23, 2018 at LEGOLAND® Florida Resort!

Re: Legoland Florida Discussion Thread

PostPosted: Mon Feb 05, 2018 5:49 am
by SharkTums
^Super cute VR Goggles, but it's still VR...

Re: Legoland Florida Discussion Thread

PostPosted: Sun Mar 25, 2018 1:22 pm
by disneyfan1313
TPR had the chance to head to Legoland on Friday morning for the grand opening of The Great Lego Race VR Coaster, and we had a great time! The Great Lego Race VR Coaster is a VR overlay and re-theming to the "Project X" Mack Rides Wild Mouse located in the Technic section of the park. Overall we thought it was a great use of VR on a family friendly ride. The media they created for this attraction feels like a mini Lego Movie, it is fun, humorous and exciting - the perfect balance that you expect from the Lego brand. If this is the future of VR coasters then sign me up, it is a great way to add a little burst of extra fun if you choose to use the googles. The "normal" ride is still available for those who either don't meet the 48inch and 6 year old requirement or if you would prefer to ride without.

On to the pictures!

Re: Legoland Florida Discussion Thread

PostPosted: Mon Mar 26, 2018 5:29 am
by Dombot
Gotta say, the VR portion does look promising. How were the dispatch times?

Re: Legoland Florida Discussion Thread

PostPosted: Mon Mar 26, 2018 12:16 pm
by disneyfan1313
Dombot wrote:Gotta say, the VR portion does look promising. How were the dispatch times?


It seemed to be well staffed and moving at a decent pace for a VR coaster!

Re: Legoland Florida Discussion Thread

PostPosted: Tue Mar 27, 2018 1:07 pm
by JordyC
This is how VR should be implemented, not on 50+ meters tall thrill coasters. I would love to give this a try and *maybe* change my mind on VR coasters.
Thanks for sharing!

Re: Legoland Florida Discussion Thread

PostPosted: Thu Mar 29, 2018 4:55 am
by cfc
^Agreed. VR makes sense on family coasters like a wild mouse, but not on big coasters like Kraken.

Re: Legoland Florida Discussion Thread

PostPosted: Thu Mar 29, 2018 4:56 am
by Garet
^ Or mine trains with fantastic views.