Busch Gardens Williamsburg (BGW BGE) Discussion Thread

P. 550: BGW Landscaping Giveaway winner announced!
Users viewing this topic: No registered users and 2 guests
Discuss theme parks, roller coasters, and mules!
I've gone pantless!
User avatar
 
Posts: 21415
Joined: 21 Sep 2005
Location: In the lair of the Huge Hummel Boy (which is conveniently located near Williamsburg, Va.)
Gender: Male
Age: 53

Postby cfc » Fri Sep 18, 2009 7:47 pm

YoshiFan wrote: It has got to be one of the most unbalanced coaster collections of any park. If the new coaster is a flyer, that will be just as bad. I don't understand why they didn't move Wild Maus somewhere else in the park rather than move it to Tampa since that would have at least given them 1 family coaster.


Er, because they still had the Big Bad Wolf at the time they moved Wild Maus to Tampa?
Image

Image
Image

I love hearing myself talk!!!!!
User avatar
 
Posts: 292
Joined: 04 Jun 2009
Location: Northern VA
Gender: Male
Age: 26

Postby kingsdominionlvr » Sun Sep 20, 2009 8:39 pm

Any Big Bad Wolf deconstruction of any kind going on yet?

I'd kill to bang an Ewok
User avatar
 
Posts: 817
Joined: 14 Aug 2006
Location: ?Unknown?
Gender: Male
Age: 22

Postby Coasterlvr_nc » Sun Sep 20, 2009 10:01 pm

Heres a theory for everyone, Maybe instead of "Lying about the service life of the ride being over, even though nessie is still running" just figured that I would throw a probable cause out there.

What about the footers? Yes, the track is steel just like nessies, but the footers on nessie for the most part get only so much lateral force as opposed to vertical compression force. While BBW gets a whole lot more lateral force. Because of the way the supports are set up specifically after the finale drop, they could have basically been pulled out of the concrete footers (in essence)

for a visual, picture a piece of 2X4 stuck vertically in the sand. push it once and it wont go anywhere, push it XXXXXX times and it will come out.
Intamin is my way of life!
Get High on Roller Coasters, not Drugs!
Image
Furry is Life
Nighthawk, -10 Crew

The Unknown one
User avatar
 
Posts: 289
Joined: 28 Aug 2005
Location: Northeast Ohio
Gender: Male
Age: 24

Postby Devious » Mon Sep 21, 2009 1:12 am

Coasterlvr_nc wrote:Heres a theory for everyone, Maybe instead of "Lying about the service life of the ride being over, even though nessie is still running" just figured that I would throw a probable cause out there.

What about the footers? Yes, the track is steel just like nessies, but the footers on nessie for the most part get only so much lateral force as opposed to vertical compression force. While BBW gets a whole lot more lateral force. Because of the way the supports are set up specifically after the finale drop, they could have basically been pulled out of the concrete footers (in essence)

for a visual, picture a piece of 2X4 stuck vertically in the sand. push it once and it wont go anywhere, push it XXXXXX times and it will come out.


Hey, Look, LOGIC!

For the record, you're dead-on

Arrow suspended supports after a while become loose and move (This is Very obvious in BBW's station, for instance) due to the design, after all BBW is a very early arrow (the first one to remain in continuous operation for multiple years, if memory serves)

Replacing all of the concrete footers and repairing whatever stress damage on the track there is (and supports) and rehabbing the ride for another 25 years isnt honestly a very sound investment, as much as we would like it, it probably ain't going to happen
Access Denied.
Image

Beware of the freeze-dried donkey!
 
Posts: 1394
Joined: 13 Mar 2009
Location: VA
Gender: Male
Age: 28

Postby Homeboy23 » Mon Sep 21, 2009 3:59 am

^^ What you said means the end of its service life.

People just want to complain and make up stuff for no reason. They just can't accept that it had to come down.

Like the poster above said, you are probably dead on with that statement.
ImageImage

I'd kill to bang an Ewok
User avatar
 
Posts: 817
Joined: 14 Aug 2006
Location: ?Unknown?
Gender: Male
Age: 22

Postby Coasterlvr_nc » Mon Sep 21, 2009 5:42 am

^ thats what I was saying. At that point, it would be too rediculous of a repair to be worth the cost.
Intamin is my way of life!
Get High on Roller Coasters, not Drugs!
Image
Furry is Life
Nighthawk, -10 Crew

Holy crap you have a HUGE donkey!
 
Posts: 187
Joined: 14 Apr 2007
Location: Norfolk, VA
Gender: Male
Age: 29

Postby snowboard83 » Tue Sep 22, 2009 2:01 am

Devious wrote:
Coasterlvr_nc wrote:Heres a theory for everyone, Maybe instead of "Lying about the service life of the ride being over, even though nessie is still running" just figured that I would throw a probable cause out there.

What about the footers? Yes, the track is steel just like nessies, but the footers on nessie for the most part get only so much lateral force as opposed to vertical compression force. While BBW gets a whole lot more lateral force. Because of the way the supports are set up specifically after the finale drop, they could have basically been pulled out of the concrete footers (in essence)

for a visual, picture a piece of 2X4 stuck vertically in the sand. push it once and it wont go anywhere, push it XXXXXX times and it will come out.


Hey, Look, LOGIC!

For the record, you're dead-on

Arrow suspended supports after a while become loose and move (This is Very obvious in BBW's station, for instance) due to the design, after all BBW is a very early arrow (the first one to remain in continuous operation for multiple years, if memory serves)

Replacing all of the concrete footers and repairing whatever stress damage on the track there is (and supports) and rehabbing the ride for another 25 years isnt honestly a very sound investment, as much as we would like it, it probably ain't going to happen


These are definitely the best explainations I have heard, and am mad that I did not think of them first. ;) Really though, these explainations are probably dead on. It is funny the footer idea did not even come to mind, even after seeing a freshly poured footer that appeared near the wolf's station over the last winter. Honestly, I do not believe the station track shook anymore than it had the past years in reality, I believe it was the change in brake programing. The brakes were programmed to stop the trains in a VERY jolting manner last year, after constantly overshooting the station the year before.

I now believe the reason the Wolf started to get a little rougher, especially during it's final parts, was due to track shaking unnoticeable to riders while going 50 mph. In fact, during it's last days, while riding the coaster intensely, that while in the front seat, shaking was quite visible in the drop track ahead, though did not really seem to affect a front seat riders' ride. There was a small sway that could barely be felt however right as you were approaching the final drop's trim brakes in the front seat. That would be the exact time the last cars of the train were getting yanked out at nearly 90 DEGREES to come around the turn at the top, to drop. Hmm. The support system was under very awkward stress at that moment I now see.

My Mini Cooper > My User Name
User avatar
 
Posts: 570
Joined: 08 Apr 2006
Location: Sandusky, OH
Gender: Male
Age: 25

Postby dammie16@vt.edu » Mon Oct 19, 2009 7:40 am

So I went to Howl-O-Scream this past weekend and I wanted to give my happy review for TPR.

Since I didn't take any pictures I will not start a new thread because I feel it would be pointless!

I will talk about the zones first then houses in order from least liked to most liked! I should also note that I am NOT a jumpy person and rarely get scared, my entertatinment at halloween events comes from good atmosphere and getting to see other people screaming, this year it was the expense of my GF who is not an easy scare so when she did scream, it was because a good job was being done!

SCARE ZONES

I DO NOT really like any of the scare zones because, well they kind of suck. This is not in anyway the fault of the actors but really it is management. The zones are just not set up to allow the actors any ability to get good scares! With this being said here is how I felt about each one. Ranked based on atmosphere and how much they made my GF scream or be scared.

Moors - 4 guys dressed as scotsman standing on a pathway attempting to scare people in a well lit area with no fog...I feel so bad for them! (1/10)

Werewolves - There were three people on an open bridge with nowhere to hide, Im sorry getting scares by sneaking up behind someone is good but it gets old after a while! (3/10)

Watchers - One nice surprise but again it is such a small area with three people only. (3/10)

Strangers Beware - Some great scares on unsuspecting people on their way into and out of the houses behind Festhaus, but not enough of them. (5/10)

Witches - Bedsheets on trees! But a decent area that at least is set up to help the actors surprise people with more then sneaking up behind them. (5/10)

Harvest Hollow - Scarecrows are creepy but not when you walk from the exit of Hunted in the back all the way out of the zone and only see three or four actors, two of which didn't even try to scare anybody but rather just stood there. (5/10)

Mischief and Mayhem - My favorite this year and in the same spot as my favorite last year..why? Because the area is set up to create spots where you CANT SEE THE ACTORS. Dear Busch Gardens, not knowing where scary things are coming from make them a lot scarier! (7/10)

HAUNTED HOUSES

Ok now here is where my great pleasure can really happen. I freaking LOVE the haunted mazes/houses at this park. It makes me feel like they put so much effort into making these 100 out of 10's that they forget to make good scare zones lol. Again the ranking is based on atmosphere and how much my GF screamed :)

Pompeii (SP?) - Same house as last year, good story and some better scares this year then last but still my least favorite. (7/10)

Cavern of Darkness - This house was REALLY good, until there is a large well lit dead spot near the end. It killed the mood a little bit but still some good scares in here. (7.5/10)

Cursed - The scenery was similar to Wicked Woods last year but the atmosphere was brand new! There was too many actors doing the standing jerk with their props but it worked overall. There was also a long corridor that had no one in it but it didn't take too much away from the experience as a whole. (8/10)

Hunted - This one scared me the most only because I was so afraid of werewolves as a kid. It was a great set up with lots of really good scares, my GF actually needed a break afterwards to settle her heart lol. So overall this maze was fantastic just a little short! (9/10)

Catacombs - This was actually my favorite maze of the night but I don't give it my highest rating because Bitten was easily the best overall from a non-biased viewpoint. This maze had a lot of great scares and prompted the funniest thing that happened all weekend when my GF shouted balls after being scared. The actor started repeating balls over and over and it was freaking hilarious! This was also the maze that came the closest to making me jump, had the actor waited another 2-3 seconds he would have had me, but no spoilers here! (9.5/10)

Bitten - If ever I was to say a maze was set up perfectly it would be this one. It was long, EXTREMELY creepy, had a GREAT story, the actors were fantastic, the scares were never the same twice. It was just amazing. If I had time only in my life to see one more thing I would probably go through this house again even though I mark Catacombs as my favorite lol. (10/10)

So overall I had a great experience this past weekend. The event has, IMO, improved 10 fold from what it was last year. If they keep doing the same thing or better for the mazes and actually set up some good outdoor scare zones it will be even better next year! If you read this whole thing thanks and kudos to you!
Image

I've gone pantless!
User avatar
 
Posts: 21415
Joined: 21 Sep 2005
Location: In the lair of the Huge Hummel Boy (which is conveniently located near Williamsburg, Va.)
Gender: Male
Age: 53

Postby cfc » Thu Oct 29, 2009 11:28 am

Scarezones have always been the weakest part of BGW's Howl-o-Scream, largely due to geography, I think (lots of narrow, hilly pathways and bridges). Mischief and Mayhem is easily the best, but Harvest Hollow can be good as long as the scareactors avoid clustering in one spot (it's very well lit with lots of fog).

Bitten is definitely the big winner among the mazes this year (with Cursed a close second, I think--kind of depends on how many witches are out and about).
Image

Image
Image

My Mini Cooper > My User Name
User avatar
 
Posts: 570
Joined: 08 Apr 2006
Location: Sandusky, OH
Gender: Male
Age: 25

Postby dammie16@vt.edu » Thu Oct 29, 2009 12:41 pm

^Yes I agree and that is why I don't blame the actors more the layout. They could take the time to just put a light and a fog machine facing the path and walla you have an effective scare point!
Image

PreviousNext

Return to Theme Parks, Roller Coasters, & Donkeys!

Who is online

Users viewing this topic: No registered users and 2 guests

These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment,
Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.

All onride photos and videos on this website were taken with the permission of the park by a professional ride photographer.
For yours  and others safety, please do not attempt to take photos or videos at parks without proper permission.

Disclaimer!  You need a sense of humor to view our site, 
if you don't have a sense of humor, or are easily offended, please turn back now!
Most of the content on this forum is suitable for all ages. HOWEVER!
There may be some content that would be considered rated "PG-13."
Theme Park Review is NOT recommended for ages under 13 years of age.

cron