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Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Sat Feb 24, 2018 11:29 am
by Philrad71
A ride based on Commander Perry in the Battle Of Lake Erie would still be better than Europe In The Air! :lol:

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Sat Feb 24, 2018 4:29 pm
by Nrthwnd
^

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Sat Feb 24, 2018 6:19 pm
by pryonisys
Philrad71 wrote:A ride based on Commander Perry in the Battle Of Lake Erie would still be better than Europe In The Air! :lol:

As an Erie native I think I'm obligated to agree

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Wed Feb 28, 2018 3:03 pm
by Satans Hockey
I logged in to try to upgrade my platinum pass online to a premier membership since it's only $1 more per pass for me and apparently you can only do it over the phone or in person. It's 2018, this should be an easy thing to do on the computer.

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Wed Feb 28, 2018 7:44 pm
by cfc
Battle for Eire Hard-Hat Tour

As most TPR members know (unless they’ve been in a coma for a few years), virtual reality (VR) has been popping up at theme parks worldwide. We’ve all seen photos of riders wearing VR helmets equipped with cell phones, experiencing alien invasions and laser battles as they roll up and down the hills of such coasters as New Revolution at Six Flags Mountain. However, with Battle for Eire, Busch Gardens is hoping to take the application of VR to a new level.

Battle for Eire will be the “most unique VR experience anywhere,” said Larry Giles, the park’s vice president of engineering. How will BGW’s VR attraction differ from all the others?

1. Battle for Eire will use not a coaster, but the park’s still state-of-the-art simulator platform, which was first installed for the fondly remembered Questor and last used for the flight simulation Europe in the Air. According to Giles, it’s similar to what NASA uses for training. Using VR allows for more movement than the old system, where the edges of the screen had to be accommodated. VR provides a 360-degree experience that will place riders in the middle of the action.

2. Instead of headsets equipped with cell phones, Eire’s VR system uses custom software, and a “mini-computer” operates each individual headset. This allows for a much sharper image than you see on other parks’ VR rides. It flashes in front of your eyes at 90 frames per second. This will be a “new system for the theme park world,” said Jason Ambler, executive producer/director of production at Falcon’s Digital Media. This company also worked with the park on Curse of DarKastle. There will be “interactive elements” too, says Ambler. For example, a rider who looks off to the left or right will have a different view than the rider next to him. Altering one's gaze is supposed to set off different ride elements; so, the ride will be a bit different each time you experience it.

3. Eire will also be higher capacity than VR coaster rides. Each of the two simulators holds 59 passengers. There are two pre-shows (roughly two minutes each) in addition to the ride itself (which lasts four minutes).

4. Battle for Eire also marks the welcome return of Irish mythology to BGW. Guests will don “Emerald Helmets” equipped with “Enchanted Lenses,” which enable them to see the mystical “Otherworld.” There they will help Addie, “the last remaining fairy of Ireland,” and her dragon sidekick, Ollie, battle the evil Balor, a cyclops who gains his power by “consuming the good magic of Ireland.” Guests will “ride a dragon” during this adventure. The helmets come in two sizes--adult and child--and are adjustable. The park also used Irish actors in Dublin to provide voices for the characters.

Guests who don’t wish to wear an “Emerald Helmet” can still ride. The adventure will also be projected on the simulator’s big screen. The height limit is 42 inches.

Battle for Eire will open in spring 2018. No specific date was given.

Here’s a look at the tour.

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Wed Feb 28, 2018 8:02 pm
by Satans Hockey
The hard hat concept is definitely interesting, I'm curious to see how that goes with people dropping them and general wear and tear. I'm looking forward to checking this out, it looks great.

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Thu Mar 01, 2018 6:06 am
by Hilltopper39
This seems more promising than any other VR attraction to date, I really hope it's successful because I could see a similar concept taking over for the Wild Arctic attractions at SeaWorld parks (which desperately need an update).

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Thu Mar 01, 2018 6:20 am
by SharkTums
^See, I'm not sure...I look at this and feel like they've found a way to make VR MORE complicated! :?r

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Thu Mar 01, 2018 7:32 am
by CoasterAuditor
I am definitely eager to try this out for sure. It looks very interesting. I feel like it's a boom or bust attraction for quality.

Re: Busch Gardens Williamsburg (BGW BGE) Discussion Thread

PostPosted: Thu Mar 01, 2018 8:04 am
by cfc
The two best rides using that simulator were Questor and Corkscrew Hill.