Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Commando » Tue Jun 26, 2012 5:13 am

Lost my phone on Superman yesterday. Hopefully I will see it in the box next year.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Ed Farmer » Tue Jun 26, 2012 10:16 am

Commando wrote:Lost my phone on Superman yesterday. Hopefully I will see it in the box next year.


The layup response would be to say that's what you get for riding Superman. Hopefully they manage to find it, though. A buddy of mine got his phone back after it fell off on Deja Vu, but it was in 2 pieces.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby IanKgtr » Thu Jun 28, 2012 10:07 am

In the process of planning a trip for Sunday, July 8th with my fam, and was wondering if anyone in the know could suggest a plan of attack. There are four of us (all coaster lovers) and we hit parks hard. I was thinking about buying a Gold Flash Pass, as we want to re-ride everything as much as humanly possible. So, basically my questions are as follows:

Is the Gold Flash Pass worth the money, and is it necessary on a Sunday right after July 4th?
When should we hit rides that aren't included in the Flash Pass?
*If* I only got to ride each major coaster once, where is the best seat on each?
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Commando » Thu Jun 28, 2012 10:17 am

Raging Bull = Back Row
X Flight = Right Side, Front Row
Batman = Front Row
V2 = Front or Back row
Viper = Back row
Eagle = Red Side, Back Row
Superman = Never really matter to me, Pretzel loop is awesome anywhere.
Whizzer = Front
Demon = Back Row
Also ride Giant Drop, I prefer it on the side where you can see the majority of the park.

These are my personal preferences. Have fun!

I believe X Flight is only included with the platinum flash pass, and if you don't have a pass for it I would go either right at the start of the day or at the end. After about 9 the park really tends to clear out.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby cal1br3tto » Thu Jun 28, 2012 11:42 am

^I do think pretzels feel more intense the closer to the back you get. That could very well be a reason I love SFGAdv's S:UF (rode back row) but don't especially care for SFGAm's.

In 2010 the advice was to hit Ragin' Cajun ASAP, but I would imagine X-Flight has tweaked that (and is, of course, a much higher priority).
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby deathbydinn » Thu Jun 28, 2012 12:22 pm

^^ Batman in the front?! I mean, it's Batman so it's good anywhere, but the most intense ride is definitely in the back.

Unless you are in the park as in standing next to the carousel when they start letting people in, don't go to X Flight first. I've found it's longest lines to be right when the park opens, with much shorter ones at night. My favorite way to end the day is a night ride on X Flight in the back row of the left side in the outside seat. Best seat on the ride IMO.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Ed Farmer » Thu Jun 28, 2012 2:06 pm

deathbydinn wrote:^^ Batman in the front?! I mean, it's Batman so it's good anywhere, but the most intense ride is definitely in the back.


Truth. Front is a nice change of pace every once in a while, but people have written songs and poetry about how good the last row is.

I finally made it out to the park for the first time this season. It was a hot day and pretty crowded- so exactly the kind of day I typically avoid visiting in. Managed to get a lap on V2, Batman, Raging Bull, and two on X Flight. The wait for X Flight looked like it would be long, but it was surprisingly fast- always nice to have another people eater in the park.

The reviews of Swarm and X-Raptor were less than encouraging- most of the positive comments were about how visually impressive Wing Coasters. That's nice, but what if the ride sucks? Does being visually impressive mask that or make it better? I didn't know what to expect before I rode. We rode in the back left and back right.
You can count me among those who are happy with the ride. The intensity mentioned in a lot of reviews was probably over-exaggerated, but the ride was just plain fun. I thought the immelman would be my favorite part of the ride going in, and while it was fun, it was the elongated barrel roll that delivered, especially towards the end of that element. The low turn leading into the brake run came as advertised in reviews- nice and forceful. It's an excellent addition to the park.

They really need to do something about that spiel playing in the station. It's awful and it made me want to tear my ears off.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby WildMouse » Thu Jun 28, 2012 2:44 pm

Dropped by a couple of times during my USA adventures. The second visit mopping up credits that we didn't have time for the first time around. Here's what I thought of some of the coasters on offer:

X Flight - Fun. To simular to Stealth to be anything more than that.
Raging Bull - Good but not great. Doesn't hold a candle to Nitro (in my opinion).
Viper - Suprisingly awesome! Wasn't expecting the airtime it had the grace to provide me with!
Demon - Love me a classic Arrow Looper.
Batman The Ride - Not as intense as I remember SFGAM's being. Fun none the less.
American Eagle - had both sides running on our second visit. Thought that left hand side was the better of the two (had slightly more bite).
Superman Ultimate Flight - I enjoyed the pretzel loop. :Pr

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby deathbydinn » Fri Jun 29, 2012 3:31 pm

The park uploaded some old footage of Batman: The Ride from it's opening day.


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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Cameron » Sat Jun 30, 2012 7:32 am

Twenty years later, and it's still a totally sexxy beast!
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