Six Flags Great America (SFGAm) Discussion Thread

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby deathbydinn » Sun May 13, 2012 7:53 pm

^ Move it plays everywhere at the top of the hour. It's meant to help motivate employees but probably annoys them more than anything.
^^ I don't know it's called, but I heard the song from the announcement video playing a few times.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby sfgam#1 » Sun May 13, 2012 8:02 pm

deathbydinn wrote:It's meant to help motivate employees but probably annoys them more than anythingng .
Trust me .....IT DOES :x at first it was funny then it got annoying really quick!!!!! Other workers are used to it and they try to ignore it. But since I'm new it's a little hard!
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Rollercoaster Rider » Sun May 13, 2012 9:09 pm

I've heard it for a few years now. Seriously "Move It" is the only song that they can associate with cleaning? How about "Grow Up" or something?
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Ed Farmer » Mon May 14, 2012 11:31 am

deathbydinn wrote:^ Move it plays everywhere at the top of the hour. It's meant to help motivate employees but probably annoys them more than anything.


It's Pavlov's dog, except instead of Pavlov, it's Six Flags and instead of a dog, it's employees who earn minimum wage. Instead of a bell, it's one of the more annoying collections of noise they could find. It would motivate me to give them their neon colored t-shirt back and look for a job just a little bit less demeaning. Maybe dressing up like a slice of pizza and dancing in front of a Little Caesar's.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby cfc » Mon May 14, 2012 12:44 pm

^But even then, you would still be required to "move it, move it."
Last edited by cfc on Mon May 14, 2012 12:44 pm.
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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Jerrykoala2112 » Mon May 14, 2012 4:28 pm

I rode the ride 6 times on the opening weekend to Season Pass holders, and I gotta admit, I was shocked. It wasn't as bad as I thought it would have been, and is one of my favorites at the park. Front row is definitely something to check out, and I also preferred the left side over the right. Even when it has a full queue, it's worth the wait (the wait isn't even an hour) and it is just an all around, well themed ride.

Here's a video I made of Saturday, May 12th. Lots of off-ride footage...


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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby coasterfansince1999 » Mon May 14, 2012 6:17 pm

^^^ Great footage! It really shows how the ride moves!

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Mr. Starr » Mon May 14, 2012 7:46 pm

Jerrykoala2112 wrote:Here's a video I made of Saturday, May 12th. Lots of off-ride footage...


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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby Jhcbiinoc » Mon May 14, 2012 8:38 pm

It looks as if this turned out to be a great coaster, and I would love to see more of these at Six Flags parks. I had a feeling that this would be surprisingly better than many had anticipated.

As much as I was hoping that we would see another 4D coaster at other SF parks besides SFMM, it appears to me that the WIng Rider will be their new selection as far as any type of attempt to create X or X2 at another park in the chain.

What I am really looking forward to seeing is the next step on the B&M Wing Riders-the coaster that is to Wing Riders what Tatsu was to flying coasters and takes the concept further-I am assuming we will see that before we see them attempt the 4D/rotating seats version.

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Re: Six Flags Great America (SFGAm) Discussion Thread

Postby blade1 » Wed May 16, 2012 10:59 am

I hope to see both higher, innovative design, and 4D together.
For the last 5 pages, I've been reading OMG it's the greatest ride ever and should be CLONED everywhere!!!!! Clones do not help make people from other parts of the country plan a trip around that ride.
Imagine this concept 240' tall, 5000' long, 75+ mph, with inversions, rotating seats, music, buildings, glass smooth, and reliable. The ability to go from forward to backward, lying to flying, and levitating. And all these directional changes can be made in a split second with 4D. A real game changer! Why do you think X2 is so popular? Improving X2 is what should be done. Cloning would not be a great idea.
Last edited by blade1 on Wed May 16, 2012 11:10 am.

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