So am I correct in assuming that by "free-roaming" there will now be people with phones strapped to their faces running around main guest midways in Ghost Town shooting invisible robots and dodging invisible bullets?
DoubleDown wrote:Does anybody here think VR is really ever going to take off?
Depends on what you mean by "take off". If you mean are multiple major park chains going to implement it in at least a few (or in some cases almost all) of their parks? Or that its spread now to international parks? Because that has already happened. In that sense I'd say its taken off. If you mean are guests going to eventually go gaga for it? I don't think that will ever happen with VR, at least not the same way a giant shiny new coaster would.
I think what we're seeing now is parks responding to guest complaints about wait times since it seems like with this (or SFOG doing it on a drop tower, or CP doing it only at certain times/with reservation) parks are at least trying to find the balance of adding this "cheap new
attraction" without mucking up too much of the guest experience.
I completely understand the appeal of adding this from a parks perspective - its a super cheap and very *now* way to market something new to get people through the gates. And as long as its not on major coasters or rides that might normally have greater wait times, I have no problem with it. For instance with it on Skull Mountain @ GreatAdv last year, it seemed like a good fit. Ride never has major lines, its pretty high capacity to begin with, and its a completely pitch black ride perfect for adding graphics to. I think its a great, cheap way to get ridership up on older, not-so-popular-anymore rides, but when you're adding it to star attractions of the park like the hyper @ SFNE you're just gonna piss a lot of people off.