Six Flags Fiesta Texas (SFFT) Discussion Thread

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby whiteferrett » Tue Jul 31, 2018 8:18 am

I can always wish

CoasterAuditor wrote:
whiteferrett wrote:Mabey we will get a kingda ka... Wishing but not getting my hopes up... They could make it scream twords the cliff at 128 mph and then shoot thru a tunnel and out the top of the cliff wall... Go over the top and then nose dive Right back into the ground thru a tunnel... Mabey I'm just still on a high from my great adventure trip at the beginning of july


The odds of Six Flags building another ride similar to Kingda Ka are extremely low. Nothing like that or Top Thrill Dragster has been built since 2005 due to a variety of reasons such as reliability and cost. Six Flags has not been crazy about spending that kind of money on one park recently either. It's fun to imagine your home park building an extremely awesome ride like that I understand but most corporate parks don't see the return on investment they would desire from something like that otherwise there would be TTDs and Kingda Kas all over the place at this point.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby coasterbill » Tue Jul 31, 2018 8:26 am

Six Flags Fiesta Texas has the most absurdly asinine wind policies of any park I've ever seen (including Cedar Point), so between their stellar reliability and the Fiesta Texas wind policies I would assume you'd get a solid 2-3 dispatches per day out of an Intamin rocket coaster. :lol:

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Sven20 » Tue Jul 31, 2018 9:16 am

A.J. wrote:
HeyItsKrabs wrote:Honestly, after WWGLC I don't know what they could possibly be "majorly changing" about the park. Can't wait for more on this to come out.

As good as the Raptor track coasters apparently are, I'm not sure they're as huge of an investment as some people are making them out to be. In terms of height, length, spacial requirements, etc, I feel like they're equivalent to a larger Euro-Fighter (Huracan, Speed, Dare Devil Dive, among others), and I believe that's part of the point of that particular design.


Raptors were meant to be for small independent parks to be able to afford they are thus are a sub 10M coasters. Some speculation has their price as low was 5M...The Eurofighter Darien Lake got they said the entire project was like 5.2M, if I remember correctly.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby LiftThrill » Tue Jul 31, 2018 5:58 pm

coasterbill wrote:Six Flags Fiesta Texas has the most absurdly asinine wind policies of any park I've ever seen (including Cedar Point), so between their stellar reliability and the Fiesta Texas wind policies I would assume you'd get a solid 2-3 dispatches per day out of an Intamin rocket coaster. :lol:


SFFT's wind policies in general don't make sense. One day it's Cedar Point tier and the bumper cars go down for wind even though it's not windy at all, the next day there's 15mph winds all day and every ride operates with no issue.

I think it has to do with the quarry walls, because they bounce wind around and screw with everything.
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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Canobie Coaster » Tue Jul 31, 2018 6:45 pm

The only thing I've seen related to wind in my visits is a forced double rider policy on the SkyScreamer. I haven't seen anything actually close due to wind.
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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby coasterbill » Tue Jul 31, 2018 7:10 pm

They have these little red, yellow and green lights in the stations. When they go to red because of high winds, they proceed to take the riders off the train and then cycle the empty and therefore way more valley-prone trains immediately to get everyone off. The day we were there, they generally reopened the rides in like 5 minutes, cycled them again once or twice and then closed again for another 5 minutes.

We were watching the Pandemonium anemometer during a wind closure and the thing wasn’t even spinning. Like at all... then they sent our car and closed it again for another 5 minutes (which meant they cycled like 4 empty cars in the “wind”). Then when they all got back it was green again so they sent another car.

It was also ONE HUNDRED degrees so every ride was flying through the course (even the empties). Iron Rattler probably wouldn’t have valleyed in a hurricane force wind that day when it was running all day in 100 degree heat. As it was, it wasn’t even mildly breezy.

I’ve never seen a more insane weather policy in my life.
Last edited by coasterbill on Tue Jul 31, 2018 7:20 pm.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Canobie Coaster » Tue Jul 31, 2018 7:12 pm

^ You think they'd at least put water dummies or weights if they were worried about valleying. That's so odd!
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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby coasterbill » Tue Jul 31, 2018 7:19 pm

I mean, Cedar Point cycles empties too but they don’t close the coasters at the first breeze and then reopen them within like 5 minutes when they know it’s just going to do it again like 2 minutes later and they had just spent that 5 minutes when it was apparently windier sending empties. :lol:

I really want to know what the wind limit is on Pandemonium. I feel like it’s lower than a Windseeker or Sky Ride. It’s insanity... especially since New England runs theirs in anything.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby ComeRideWithMe » Tue Jul 31, 2018 8:03 pm

Sven20 wrote:Dark Ride with a space theme. They were one of the upper tier SF parks that never got a Justice League.


This is the first thing that I thought when I read the teaser . An indoor space coaster.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Sven20 » Mon Aug 06, 2018 1:41 pm

Thinking of doing a relatively last minute trip possibly to SFFT next week. Any idea what it's normally like? Should expect the park to be jammed with last thrill of the summer park goers before schools start back or is it very light?

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