Shane's Amusement Attic

Update: I miss AstroWorld Page 297
Users viewing this topic: No registered users and 1 guest
Discuss theme parks, roller coasters, and mules!
This donkey is a Know-it-All
User avatar
 
Posts: 750
Joined: 25 Feb 2008
Location: England
Gender: Male
Age: 30

Re: Shane's Amusement Attic

Postby andyuk200523 » Tue Oct 04, 2011 1:43 pm

coasterfreak101 wrote:That's the craziest/coolest thing/batch of photos I've ever seen.

So what time period are we talking here? A hyper-sized elevator would have been HUGE as far as coaster technology goes!



One of the drawings states "1998 Rollercoaster" So it certainly would have shaken up the coaster industry at that point!
Andrew

Image
Not sure when next trip is, however May/June 2013 - Canada Baby!!!!!

Random Ranter
User avatar
 
Posts: 1167
Joined: 16 Feb 2005
Location: Lost in Colorado...
Gender: Male

Re: Shane's Amusement Attic

Postby kenshinmac » Tue Oct 04, 2011 2:49 pm

That looks like it would have been an impressive ride. I'm still curious about what size the train would have been if it was an elevator style lift. It just seems like it could have been enormously heavy and seems like the elevator could be slow to cycle.

How many ride concepts get developed to this extent and then shelved? Is this fairly common or quite rare?

The only thing better than a naked woman is a naked donkey!
 
Posts: 758
Joined: 03 Aug 2010
Location: Cleveland, OH
Gender: Male

Re: Shane's Amusement Attic

Postby Geauga Dog » Tue Oct 04, 2011 3:08 pm

That is one of the most interesting ride concepts I've seen in quite a while. Despite the lame name of Speed Coaster I actually preferred the ode to the traditional park concept better than the movie/TV tie ins you eventually had to create. It would have been a nice fit for County Fair.

I would have never thought the station would be as high as it was. Reminds me of the old Arrow horizontal shuttle loop but I guess with the interaction with Demon and other attractions there was no other way of getting it to fit.

I prefer to mate with donkeys over humans!
 
Posts: 2084
Joined: 27 Oct 2007
Location: Manassas Va.
Gender: Male

Re: Shane's Amusement Attic

Postby KDCOASTERFAN » Tue Oct 04, 2011 4:20 pm

montezooma wrote:
Rollercoaster Rider wrote:I Think it was cancelled cause they got Stealth in 2000. So they sent it to KD.

Plus if a 104ft wooden Coaster wasn't good, a Premier Rides LIM Launch & A Hypersonic Wouldn't have worked either there.


Actually, the story I heard (and I tend to believe) was that Stealth was not the huge success they had thought it was going to be. When Paramount saw that such a big thrill ride didn’t bring the crowds in that they had hoped they put the brakes on thrill rides and decided to go in a completely different direction…the direction of the family market. Hypersonic was then shipped to PKD and Stealth was given it’s walking papers. Since the market they decided to go after was families instead of thrill seeking teens the land that Stealth once occupied was developed into a family friendly water park.


Not exactly Shane.

The problem with Stealth was in the design & poor engineering on vekoma's part,hence the reasoning behind why Paramount cancelled the exclusive contract for the flying dutchman coasters they'd originally signed with vekoma,who helped co-develop the ride concept at the last minute leaving two completly fabricated rides (x-flight & batwing) with nowhere to go that is until six flags picked them up....SFA for instance had planned to install a 140 ft. tall,3,000 ft. long B&M standup coaster for 01(attraction # 37 on their detailed site plans) but that got cancelled & batwing took it's place with hypersonic going to KD as the replacement for the flying dutchman coaster instead of going to CGA,which recieved a mouse in 01 as a result of that last minute change.

"Can I get clamshells out of this ATM?"
User avatar
 
Posts: 1758
Joined: 18 Oct 2006
Location: SL, UT
Gender: Male

Re: Shane's Amusement Attic

Postby montezooma » Tue Oct 04, 2011 5:43 pm

Hmmm...that's not the way I remember it. I was actually part of the paramount design team that worked in development if stealth. I flew to the factory several times during the development and actually was strapped into the prototype harness and put on a simulator that allowed us to test the restraints in any position the coasters movement would put you in. Yes there were problems with it but that is not the reason it was shipped off to carowinds. PGA strategically made the decision to not challenge marineworld in the thrill department and to go after family friendly attractions instead.

The year that wild mouse opened was also the year that Thunder Raceway opened which was part of plan to offer family friendly rides. The go-karts were a concession that was owned by none other than me. So I was privy to their marketing plans and directions.
Image
Check out Season 5 of
Shane's Amusement Attic
NOW PLAYING
New Season, New Posts, New Logo...Old Stuff!

The Pony Express can't find my teepee
User avatar
 
Posts: 3238
Joined: 18 Apr 2010
Location: Ima Texan!
Gender: Male
Age: 35

Re: Shane's Amusement Attic

Postby chadster » Tue Oct 04, 2011 6:35 pm

Shane I think I mentioned it last year, you are the master. I always look forward to when you clean out the attic each season and show us things from yesteryear. A Brady Bunch coaster, that's so bizarre!

Thanks again man, I might not post much in your thread, but I for sure read it!
Complete listing of my Adventures here!

Image

Image

Can you see the donkey in my toast?
User avatar
 
Posts: 1804
Joined: 31 Jan 2008
Location: Between how it is and how it should be
Gender: Male
Age: 48

Re: Shane's Amusement Attic

Postby Mechanic » Tue Oct 04, 2011 6:47 pm

It's a shame that these concepts for PGA never came about. Thank you very much for sharing them.
Image
Image

Every problem is a solution waiting to happen.

Site Admin
User avatar
 
Posts: 37279
Joined: 01 Feb 2005
Location: Orlando, FL
Gender: Male

Re: Shane's Amusement Attic

Postby robbalvey » Tue Oct 04, 2011 6:58 pm

montezooma wrote:Hmmm...that's not the way I remember it. I was actually part of the paramount design team that worked in development if stealth. I flew to the factory several times during the development and actually was strapped into the prototype harness and put on a simulator that allowed us to test the restraints in any position the coasters movement would put you in. Yes there were problems with it but that is not the reason it was shipped off to carowinds. PGA strategically made the decision to not challenge marineworld in the thrill department and to go after family friendly attractions instead.

No, Shane...you're WRONG! You were only on the design team...what exactly would you know? :Pr
Club TPR is here! Register NOW!
TPR is on: Twitter | Face Book | YouTube
This is my life: http://theoatmeal.com/comics/making_things

Image

Online
It's All About Quality!
User avatar
 
Posts: 5629
Joined: 15 Feb 2005
Location: Hayward, CA
Gender: Male
Age: 28

Re: Shane's Amusement Attic

Postby Angry_Gumball » Tue Oct 04, 2011 7:20 pm

It is a shame that a lot of these concepts never came a reality. This one looks like it would have been another 'short but sweet' kind of ride though I wonder how many problems would have come about with the elevator lift system at the time.
Check out the CGA Insider Blog! - Updated 5/1/13 - GOLD STRIKER REVIEW! | RCT3 Projects: SFDK CGA
Playstation Network ID: wdanjou | Wii U: AngryGumball | 3DS code: 4124-5026-1388 |
Credit Count: 62 (54 steel, 8 wood) | Favorite Steel: Flight Deck (CGA), Superman Ultimate Flight (SFDK) | Favorite Wood: Gold Striker (CGA)| Favorite Flat: Flying Scooters | Gold Striker Lap Count: 52
Next park visit: CGA 5/26/13 • Previous visit: CGA 5/11/13

Jar-Jar Binks smells like Donkey
User avatar
 
Posts: 1207
Joined: 21 Jan 2008
Location: North Bay Wine Country, CA
Gender: Female
Age: 22

Re: Shane's Amusement Attic

Postby RAWKIN_coaster38 » Tue Oct 04, 2011 8:45 pm

Wow! All of this is very interesting. I can't imagine what the park would be like if they actually followed through with those plans. It sure would be different! I too liked the original plans for the "Speed Coaster". It sounded really elaborate and well thought out. Too bad. I guess we'll just have to stay positive that there will be some great things in the future!
“If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?”

PreviousNext

Return to Theme Parks, Roller Coasters, & Donkeys!

Who is online

Users viewing this topic: No registered users and 1 guest

These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment,
Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.

All onride photos and videos on this website were taken with the permission of the park by a professional ride photographer.
For yours  and others safety, please do not attempt to take photos or videos at parks without proper permission.

Disclaimer!  You need a sense of humor to view our site, 
if you don't have a sense of humor, or are easily offended, please turn back now!
Most of the content on this forum is suitable for all ages. HOWEVER!
There may be some content that would be considered rated "PG-13."
Theme Park Review is NOT recommended for ages under 13 years of age.

cron