The Six Flags Magic Mountain (SFMM) Discussion Thread

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby singemfrc » Sat Aug 04, 2012 5:58 pm

The Yeti wrote:Is Goliath steeper than Titan? Because Titan's first drop did nothing for me in the way of airtime, even in the back seat. The only airtime I got on Titan was on the floater hill, which was definitely awesome.
They're both 255 ft drops according to rcdb. Goliath's doesn't say, but it looks pretty similar.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby The Yeti » Sat Aug 04, 2012 6:04 pm

Yeah they may be the same height...but I thought one had a steeper drop?

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby A.J. » Sat Aug 04, 2012 6:15 pm

Goliath and Titan's drops don't appear to have any airtime (Disclaimer: I haven't ridden either of them) because they're relatively straight. They drop to the maximum steepness, straighten out for a bit, then pull up. To have sustained negative Gs on a drop, it has to follow an arc all the way to the point where it pulls up.

Behemoth's drop is a little bit steeper (?) than the Giovanola hypercoasters, but check out how it follows a smooth arc all the way to the point where the track starts to pull up.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby TXman308 » Sat Aug 04, 2012 6:18 pm

^Correct, which is why I was kind of disappointed about Goliath, I was expecting insane airtime down the first drop, but at least the helixes made up for it. (Brakes weren't on as hard as usual) ;)

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Pacificoaster » Sat Aug 04, 2012 6:44 pm

You can still obtain some airtime in the back of Goliath on the first drop.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Manic Monte » Sat Aug 04, 2012 6:52 pm

I'm actually pretty surprised SFMM has been able to keep many of the details of the upcoming coaster so secret. I think back to the days of Goliath's layout leaking a month early, the whispers about the first "4th Dimension" going into the bus parking lot, and of course Robb's great hints about Superman turning backwards.

Although the park has pretty much admitted a launch coaster of some sort is coming, and we have gotten lots of crazy rumours from employees. But the park itself has been dead silent. No drop of clues or any sort of PR stunts that other parks have done before announcing a potential game changing addition.

If indeed something major is going to be announced at the end of the month, I'd be nice to have some sort of build up to the announcement day to wet our appetites and get us talking about something other than single rider lines. Although I have enjoyed the "launch coaster" talk of the last few pages.

C'mon SFMM, throw us a bone! :b
Last edited by Manic Monte on Sat Aug 04, 2012 6:56 pm.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby stashua123 » Sat Aug 04, 2012 6:55 pm

Guys just stop complaining! Your lucky you have a new ride/coaster added every year and are the Six Flag's spoiled child! Just look at SFa! It didnt have a new rollercoaster in 12 Years!. Do they complain as much as SFMM fanboys NO! I just had to say this because im tired of all the complaining about not getting a new ride or rollercoaster or the rollercoaster or new attraction is not good enough,


Now back on topic. Is viper rougher than vortex in terms headbanging or are they the same?
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Double0Kevin » Sat Aug 04, 2012 8:24 pm

Viper is way better in my opinion. I will never ride Vortex (I'm assuming you mean KI's) again. Viper I'll ride when ever I go to SFMM though. Viper's only really bad part is the butterfly/boomerang/batwing/whatever it's called double inversion.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby Tmcdllr » Sat Aug 04, 2012 9:08 pm

Manic Monte wrote:I'm actually pretty surprised SFMM has been able to keep many of the details of the upcoming coaster so secret. I think back to the days of Goliath's layout leaking a month early, the whispers about the first "4th Dimension" going into the bus parking lot, and of course Robb's great hints about Superman turning backwards.

Although the park has pretty much admitted a launch coaster of some sort is coming, and we have gotten lots of crazy rumours from employees. But the park itself has been dead silent. No drop of clues or any sort of PR stunts that other parks have done before announcing a potential game changing addition.

If indeed something major is going to be announced at the end of the month, I'd be nice to have some sort of build up to the announcement day to wet our appetites and get us talking about something other than single rider lines. Although I have enjoyed the "launch coaster" talk of the last few pages.

C'mon SFMM, throw us a bone! :b


Yeah isn't it funny how there is absolutely nothing? A teaser or game of clues or something would be fun.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread!!!

Postby MrSum1_55 » Sat Aug 04, 2012 9:52 pm

I will say, although Goliath's drop does little for me, the GP really love it.

And, Vortex is worse than Viper. The two have about the same roughness when going through the inversions, but Viper has fewer coat hangers. Really, the only dreadful transition on Viper is the transition out of the batwing. (Prepare for this!)

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