Fuji-Q Highlands Discussion Thread

Page 101 - Sky Roller coming to FujiQ
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Postby RCFreak » Fri Jul 04, 2008 12:44 am

I'm thinking more exaggerated double down, but Hafema did build River Quest at Phantasialand which had some pretty messed up things about it planned.

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Postby Gav » Fri Jul 04, 2008 1:08 am

gisco wrote:
Jew wrote:Wonderful. Just what the park needs...a low capacity ride.

lol

I don't think this park will ever learn.

Where abouts in the park is this going?


But since when do rapids ride have to be low capacity? They can be built to high capacity when a park needs it, as evidenced by the ones at DCA, IOA and AK.
Dunno, I've just never thought of rapids rides as being low capacity.

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Postby Swimace » Fri Jul 04, 2008 7:05 am

TheRapidsNerd wrote:
What stuck out to me in the concept art is what appears to be a small uphill section prior to the whirlpool. Do you think that the concept artist may have just gotten carried away, or will there actually be a quick uphill section?

I don't see why not? If you can do it with Dudly DoRight Ripsaw Falls, you can to evlove it for circular raft. Almost has a shoot-the-chutes aspect, if it truly is intentional. Props for creativity there.


I sort of pictured a hill more like the ones you would find on a launched water slide, since I think it would be really hard to have spinning rafts attach to coaster track without being brought to a complete stop in the middle of the ride. Plus, this ride is sort of a hybrid between a rapids ride a water slide anyways, so that makes more sense to me. I'm just speculating of course, so I guess we may find out in time.

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Postby gisco » Fri Jul 04, 2008 7:10 am

Gav wrote:But since when do rapids ride have to be low capacity? They can be built to high capacity when a park needs it, as evidenced by the ones at DCA, IOA and AK.
Dunno, I've just never thought of rapids rides as being low capacity.


This ride is nothing like the ones in DCA or AK.

In the two times I have been to Fuji-Q, I have yet to do everything at the park because of horrendous park operations. The wild mouse probably had no more then 150 people in line and it was a 45 minute wait. They were running only 3 cars.

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Postby TheRapidsNerd » Fri Jul 04, 2008 7:12 am

I sort of pictured a hill more like the ones you would find on a launched water slide, since I think it would be really hard to have spinning rafts attach to coaster track without being brought to a complete stop in the middle of the ride. Plus, this ride is sort of a hybrid between a rapids ride a water slide anyways, so that makes more sense to me. I'm just speculating of course, so I guess we may find out in time.


Oh, I get it. When referenceing DDRSF, I forgot about the track system it was on, but meant the bunny hill. Was thinking more waterslide with fluffy, fluffy bunny filled with medicine and goo hill.

You have a good idea to with the up-hill water coaster system since, like you said, this is all possible next gen. Can see a modified conveyor working, though unsure water jets or magnet systems would work as well to get it up.

Thanks for mentioning Wild Adventures, while I'm thinking about it. I've meant to check that place out, even though it hasn't gotten good reviews. You got me curious about it's rapids and how it's designed.

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Postby Gav » Fri Jul 04, 2008 10:03 am

gisco wrote:
Gav wrote:But since when do rapids ride have to be low capacity? They can be built to high capacity when a park needs it, as evidenced by the ones at DCA, IOA and AK.
Dunno, I've just never thought of rapids rides as being low capacity.


This ride is nothing like the ones in DCA or AK.

In the two times I have been to Fuji-Q, I have yet to do everything at the park because of horrendous park operations. The wild mouse probably had no more then 150 people in line and it was a 45 minute wait. They were running only 3 cars.


Yeah, but people were talking as if this particular choice of ride is inherently low capacity, and hence bad for the park.

But, as you have said, the issue is poor operations. There is no reason this ride couldn't be high capacity, but of course it probably will only be operated at a fraction of its potential.

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Postby Holtskee » Fri Jul 04, 2008 10:19 pm

These rides look cool, but I'd miss the actual element of rapids on a rapids ride. Perhaps they could build a hybrid version where you encounter a section of the standard rapids at the beginning of the ride, before climbing the lift hill onto the waterslide section.

As for uphill flume sections on water rides, The Powderkeg Flume (or whatever they are calling it now) at Carowinds use to have a small upslope after the first drop. It was removed at some point in the 80s. You can see it in the pic below, where the red arrow is pointing:

members.aol.com/K9660R/aeriala.html

Just saying it can be done without a coaster track involved...

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Postby Meteornotes » Sat Jul 05, 2008 5:39 am

The only thing this park needs to add is a larger exit so it's easier to escape the place.

I'm sure they'll run this ride up to their usual standards, like one boat dispatched every five minutes or so. Woo.

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Postby Coasterlvr_nc » Sat Jul 05, 2008 11:55 am

An uphill section could be easily done, just as long as you have water flowing over that part of the track/slide, and as long as you have enough momentum. Rafts like those have a lot of weight, therefore they should have enough momentum to be carried uphill for a little bit.
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Postby ScubaSteve442 » Sun Jul 06, 2008 12:02 am

Seems like the Japanese have far more patience than the average American parkgoer.

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