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griffonj2022

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About griffonj2022

  • Birthday 04/09/1995

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  1. For those of you who have gone to the park and ridden Taron, about how long was the wait time? How long were the wait times for the other main attractions as well? I am going on Friday and cannot wait.
  2. I had my first visit to SFNE yesterday (and also my first visit to a Six Flags park...) and was pleasantly surprised. To start, it was Fright Fest, but my family and our exchange student are not ones to be scared, so we were out of the park by 6pm. We also only went on four of the coasters and none of the flat rides, but of the rides we did do, they were all much better than I had anticipated. Thunderbolt was a really classic ride that did not feel old at all. I was surprised at how smooth it was for a wooden coaster of it's age. There weren't many forces on it, but it was still fun nonetheless. The only drag about it was that they were running one train, so the wait was around 40 minutes; a wait we could have spent somewhere else! We headed over to Bizarro where they said the wait was 1 hr 30 min, but it was actually about 45 minutes. The line never came to a dead halt as we were always moving, and we sat mid train. The view of the river and the surrounding countryside in the fall was beautiful for the ride up the lift. The first drop was good, and everything up to the building fly by's was okay as well. The real highlight of this ride for me was the two airtime hills heading back along the course next to the lift. Man, those were AIRTIME hills! The rest of the ride was okay for me as I am not one for helixes, and the few airtime hills were mediocre compared to other hills that I have been on *cough* Skryush *cough*. Batman was next for us as we opted out of Mind Eraser. We did not want any head-banging on this trip. Anyways, Batman was also another surprise. I expected your average, run-of-the-mill B&M coaster, but this was pretty forceful! The first drop offered some bizarre airtime, and the zero-g roll literally threw me out of my seat. This was short, but very sweet and every element was effective. I really enjoyed Batman. Finally, we closed out our park tour on the new coaster for the park - Wicked Cyclone. My brother was really anxious to ride this one since it was an RMC makeover, and myself as well had never been on an RMC coaster. I was unfamiliar with the layout, the stats, everything (which is odd for me), so everything on this ride was a surprise. WOW. RMC needs to expand into other parks as well! The first drop was incredible, great airtime, and FAST. The little bunny hills were total ejector air, and the inverted stall was the weirdest ride element I have been on. The outside airtime hill was explosive, and the trick-track hill before the final zero-g roll was amazing as well. I do have to say though, the final zero-g roll was the highlight of the ride for me because it was about three seconds of hang time out of the seat. I felt like I was just hanging there upside down laughing waiting for it to end. After that, the ride works it's way back to the station with less airtime than before, but it was an amazing ride nonetheless. Wicked Cyclone was definitely the best coaster there, then Bizarro, Batman, etc. If you're going to the park, definitely do Wicked Cyclone first as that was our longest wait around 50 minutes; however, very worth it.
  3. Already hard at work on the next one. Serial Killer. Coming Soon.
  4. I was going to say that not much could really drive me back to SeaWorld since I have not been since 2011; however, this actually looks really well done, and very fun! I am loving the color scheme, the cool modern art-deco style zero car, and the layout itself is really pleasing. That bunny hop before the MCBR looks promising! Cannot wait to see how SeaWorld pulls this one off because it looks ah-may-zing.
  5. I have been trying to record in 1080 HD quality, but for some reason NL2 always gives me an "ERROR" with the statement that my screen size is too small to record in that quality. I have done it before, so why can I not do it now? Any advice on how to get that great high quality footage that I so desperately desire? Thanks!
  6. Thank you! I set out to just design a B+M Giga coaster, but it turned out much larger than I had anticipated. Overall, I like it, but it does seem to go on forever.
  7. SteelHeart "Bred of steel, heart that's real." SteelHeart, the first-ever Giga coaster from KG, is a massive 7,745 ft. undertaking. Climbing 350 ft. with a 365 ft., 99 mph drop into a ravine, SteelHeart would be the tallest, fastest, and longest Giga coaster in the world if ever constructed. Pulling +4.5G at it's horseshoe turn and -1.15G on the first airtime hill, a ride of steel may be common, but with a heart and intensity like this one, nothing can compare. Inspired by Giga coasters such as Leviathan, Fury 325, and Millennium Force, SteelHeart is a melange of multiple well-known Giga coaster elements that place emphasis on speed, forces, and high-energy thrills. The name - SteelHeart - is a combination of two things. While Steel is hard, strong, and durable, Heart is passionate and intense; therefore, when combined, SteelHeart is meant to illustrate the power of steel, but the energy and intensity that ride along it's rails. SteelHeart is a combination of two things that represent KG as well, as it was released on April 9, 2015 - KG's 20th birthday.
  8. ^ That doesn't even look real. I can't imagine how massive this must look in person either. I love the logo on the front of the barn!
  9. I second all of the people who have reacted the same way the VIP peep did at the end of the video. I would have preferred a revamped version of RCT3 even with it's gridlocked design over this. It looks, dare I say, tacky and undeveloped? Not convinced at all.
  10. I always love watching your projects come to fruition. I'm OBSESSED with the color scheme, and the layout looks great as well. Patiently waiting to see the finished product.
  11. SWIFT || No Limits 2 || A Wing Coaster by KG 4,540 ft. long 157 ft. tall +4G -0.5G 62 mph Lift hill, wing-over drop, elevated flat spin, egg turnaround, zero-g roll, dive loop, inclined loop, 90 degree banked turn, mid-course brake run, downward helix, flat spin, turnaround, transition, zero-g flat spin finale.
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