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ShoubraStreet74

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About ShoubraStreet74

  • Birthday 11/27/1989

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  1. Can anyone who's been to SFMM in the past few days or lives in the area tell me about the weather? My girlfriend and I are planning to make the trip from San Diego to go to SFMM tomorrow, but it looks like it's going to be 100 degrees in Valencia, which worries me. I know there's trees, mist machines, etc. but do you think it's worth it to come this weekend or will it be unbearably hot? Also, how are crowds on Fridays typically?
  2. I'm just speculating here, but isn't it possible that the second launch can separate the track into two blocks as well? Let's say train 2 doesn't make it over the final hill and rolls back, while train 1 is still somewhere in the first block. They will both end up stopped in the launch section, where they can be evacuated, launched separately, whatever. I'm not sure if something like that has been done before, but it would theoretically work, no?
  3. I saw The Kills early this year in May. So good.
  4. Is anyone else bothered by X2's roughness? I went there on Sunday, and right after the fire the second raven turn really smashed my head around. My head hurt for the rest of the day and still does when I move it quickly. The last time I went, which was when it was still "X", I hurt my leg in the same part of the ride. This time I remembered to keep my legs in place but the raven turn was really rough on my head. I didn't want to ride it again even though there was no line because I didn't want to to do any more damage. I rode tatsu about 5 times after that, which was ridiculously smooth and comfy. By the way, second to last row of the train (when it's above the track), outer seat.
  5. ^ Can you really run it on the "very high" setting? Because that's the only one that involves DX10. I have to run it on medium with my 7900GT =( Oh and you can get the DX10 settings on windows xp with some changing of the config files. yup...
  6. OMG. Imagine, if horror games like F.E.A.R. were made with this kind of 3d sound O_O. I don't think anyone would play. It's scary as hell as it is.
  7. Here's mine. It's very simple with very few icons. Original resolution was 1440 x 900 but it's been resized
  8. ^ Not necessarily. My computer runs Prey at 1600X1200 with all the highest settings at well over 40 frames/sec but still lags when it comes to very big parks in RCT3.
  9. Oh wow this thread is an excellent idea! Several times I have had a comment or question about SFMM but didn't think it's worth making a whole thread about. It's also great to see your updates again. I was missing the Tatsu updates so much.
  10. Just out of curiosity, what IS your video card? Even many high end cards start to lag with big parks
  11. Hmmm.. Worm should know something about Tower of Terror. Anyways, I think it's mainly an issue of how long the Gs are sustained. Even a relatively low amount of Gs for a long amount of time can cause a blackout/greyout. Just look at Goliath at SFMM; I'm pretty sure the helix pulls no more than 4 Gs, but it just keeps going for a very long time, and many people grey out on it. I don't think 6 or more Gs for a split second would be a risk to the human body. The problem seems to come when high Gs are sustained for a long period of time. As for the eyes gouging out and such, that would only happen if the Gs were pushing in that direction right? If the Gs are from a pullout or helix it should just pull everything down into the direction of the chair. Well, it's something to think about.
  12. Your graphics card needs to fully support DirectX 9.0 in order for the reflective water to work. Whether or not DirectX 9 is installed, if your graphics card doesn't support it it will not display the water correctly. On the other hand, there's the possibility that it's disabled in the options menu. Check whether "Use reflective water" is enabled.
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